Wednesday, September 19, 2007

TF2 Part 3: Revenge of the Beta

So I got my hands on the Beta when I got home from work (FINALLY). I will say this... Valve has a winner on its hands.
This game is just tons of fun. I've only tried a couple of classes, and while they are similar to the old TFC and TF, there are definate changes made and many hardcore TFC and TF players are gonna be disappointed. But if they just want a port of TFC, they can always download Fortress Forever which is just as fun, sans a few bugs, as the original. FF is a port to Source and a good one.
But back to the topic at hand, monkey paws and vanilla wafers in a succulent... mmm, I'll save that for later.

This game has a great feel and style to it with the... well I'd like to call it cel-shaded graphics. The art designer on this game should be fucking ear to ear with this one because its spot on. It breathes atmospehere as much as Bioshock did. Every character just looks and feels right. The taunts are not bad, and the voice acting and kill cam shots are priceless.
Being a beta, it does have its share of bugs. I've had to restart Steam or TF2 2-3 times now from crashes, but thats expected.
And some of the bigger characters like the Soldier or Heavy do seem to run like they belong in a Halo multiplayer game but that gets alleviated when you have a good engineer placing teleports at spawn for ya.
My main class was the medic, supporting all the characters for the capture the intelligence (CTF variant but the same idea). Theres just something so fun of keeping a Heavy alive, running behind him while he mows down the opposition. Its just... groovy.
And while I suck at the spy... there are already really good people doing it up good and getting me perturbed multiple times. If I could count the number of times you heard on my mic "Fucking spys...", heh, it would totally be like 3.

Get this game. Its bad ass and the first thing to actually look promising enough to pull me away from CSS for once... at least till UT3 comes out...

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